

block load
{
   //        ?
   es_xset ch1 "10000"

   //     ? 
   // 0 =  ,   
   // 1 =   
   // 150 ( $150  ..)
   es_xset h2 "1"

   //    (0 = )
   es_xset h3 "150"
}

event round_end
{
   if (event_var(winner) = 2) then if (server_var(w) != 2) then es_xset w 2
   if (event_var(winner) = 3) then if (server_var(w) != 3) then es_xset w 3
}

event player_spawn
{
   if (server_var(w) = 2) do
   {
      if (event_var(es_userteam) = 2) do
      {
         if (server_var(h2) = 1) then playerset cash event_var(userid) 0
         if (server_var(h2) > 1) then playerset cash event_var(userid) server_var(h2)
      }
      if (event_var(es_userteam) = 3) do
      {
         es playerset cash event_var(userid) server_var(h1)
         if (server_var(h3) > 0) then playerset health event_var(userid) server_var(h3)
      }
   }
   if (server_var(w) = 3) do
   {
      if (event_var(es_userteam) = 3) do
      {
         if (server_var(h2) = 1) then playerset cash event_var(userid) 0
         if (server_var(h2) > 1) then playerset cash event_var(userid) server_var(h2)
      }
      if (event_var(es_userteam) = 2) do
      {
         es playerset cash event_var(userid) server_var(h1)
         if (server_var(h3) > 0) then playerset health event_var(userid) server_var(h3)
      }
   }
}
